Thinking about this thread is usually to recognise monster weaknesses more. I recall when a monster weakness became vital for the game. It might utilize a choice of runescape account hanging around. The good news is this indicates to become that many monsters may be easily killed with any weapon that’s level 80+ which leads towards the question, why use a weakness from the start if level 80+ weapons are better.I do think to myself of any good monster hanging around, the corporeal beast. He could be a superb fighter, and it is weak to spears. Spears deal 100% damage and other forms of attack have their damage split by half.
However, currently he could be listed to own no weakness. Jagex, I believe that you need to re-think the weaknesses of each one monster because will make each fight unique again. What you need to do is re-think each monsters’ weakness and agree with it, then create something unique compared to that specific monster to create people think more carefully regarding the gear they want to fight it with.By way of example, revenants are currently weak to salve amulets because they are cursed beings, ghosts who wouldn’t pass onto the next world yet.
It is a fantastic idea to think about new weaknesses. Revenants may be weak to items with good prayer bonuses, since they’re holy and blessed items which harm their cursed and darkened souls. This might make white armour useful, along with any weapon using a prayer bonus placed on it. Moreover, any weapon which is not a prayer runescape item might have a damage reduction of 20%, a compact reduction meaning players can easily still utilize the gear they demand without much penalty and relish the battle, however prayer is the best fighting option since they are weak thereto. uoi80sl